(@AIWintermuteAI Note that for I had to change resolver.AddUnidirectionalSequenceLstm(); to resolver.AddUnidirectionalSequenceLSTM();
in src\tflite-model\tflite-resolver.h to avoid a compilation error. I am using the newly available LSTM architecture)
Hi, @curious_cat !
I’ve merged fix to the issue you described. It should be deployed into production within next few days.
For full support for ESP32S3, there is a bit more work involved and I am on other task currently, so likely to be done in early October.
Perhaps as a temporary fix, ESP-NN could be replaced by default as part of the production code? although that would require specifying ESP32S3 before building and that might be more effort than it is worth